Ice Hand
WATER 4

Ice Hand

  • ATK:
  • 1400

  • DEF:
  • 1600

  • View:
  • 3875




When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 Spell/Trap Card they control; destroy that target, then you can Special Summon 1 "Fire Hand" from your Deck.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 8, 2026
60± 8/ 100
Power Score
Intrinsic 57
Deck 61

Ice Hand — Power Evaluation

Final Score: 60 ± 8 · Confidence: Medium

  • Intrinsic: 57 · Deck: 61 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Extender

Why it scores here

Ice Hand's score comes from a conditional graveyard trigger: when an opponent's card destroys it, it destroys one Spell/Trap they control and can Special Summon a Fire Hand from the Deck. The deck evidence is strong (151 decks, 2.4 copies on average, Fire Hand at 99.3% co-occurrence), which earns accessibility and deckbuilding points, but no recorded board shows the card as a starter, searched, or material piece, so combo conversion stays low. Its 1400 ATK and 1600 DEF were not scored.

Axis scores

Axis Score Evidence
Accessibility 65 Runs 2.4 copies on average across 151 decks with 83 decks at 3 copies, but no combo starter or searched evidence exists to confirm reliable access (observed).
Combo & Conversion 40 Text converts one destruction into a 1-for-1 plus a Fire Hand body, but zero recorded combo boards support a stronger conversion claim (inferred).
Resource Economy 55 Destroying a Spell/Trap and summoning a Fire Hand from the Deck gives roughly even to slightly positive value, conditional on being destroyed (inferred).
Effect & Interaction 45 Destroys one opponent Spell/Trap after a destruction trigger, which is soft and situational rather than a hard-to-play-around removal (inferred).
Material Utility 45 A Level 4 WATER Aqua effect monster that is usable as material, but no material role evidence exists (inferred).
Resilience & Flexibility 55 The trigger works from the Graveyard once the card is destroyed, but it does nothing if the card is removed or otherwise not destroyed by an opponent's card (inferred).
Deck-Building Efficiency 75 Runs at 3 copies in most decks with no garnet or lock cost, and its key partner Fire Hand appears in 99.3% of decks (observed).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Extender. Intrinsic ≈ 57, Deck ≈ 61, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Graveyard trigger works after the card is destroyed, so it does not need the card to stay on the field
  • Fire Hand partner at 99.3% co-occurrence confirms a live, consistent package (observed)
  • Cheap to run at 3 copies with no garnet cost (observed)

Weaknesses

  • Trigger requires destruction by an opponent's card, so it does not fire on self-destruction or removal (verified from text)
  • No recorded combo boards, so starter role, searched-for role and material role are all 0 (observed)
  • Destroy effect hits only one Spell/Trap, a soft form of interaction (verified from text)

Counters / choke points

  • Effects that remove the card or prevent its destruction, which stop the destruction trigger (inferred from the trigger condition)

Best use

Removal / Negation with Fire Hand Special Summon follow-up. Decks: Traptrix, Artifact, Geargia. Suggested copies: 3.

Evidence & gaps

  • Verified: Destruction trigger: destroys one Spell/Trap the opponent controls, then may Special Summon a Fire Hand from the Deck (card text); Level 4 WATER Aqua effect monster, 1400 ATK / 1600 DEF (card data)
  • Observed: 151 decks, 2.4 average copies, 83 decks at 3 copies (deck data); Fire Hand co-occurs in 99.3% of decks (deck data); 0 combo appearances (combo data)
  • Inferred: Fire Hand Special Summon makes the effect roughly even to slightly positive on resources; Trigger timing is reliable once the destruction condition is met
  • Data gaps: no combos supplied: combo conversion is text-only inference no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): archetype inclusion is from the deck sample only guide evidence is a generic rulebook mention, not card-specific strategy











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