WATER
4Ice Hand
ATK:
1400
DEF:
1600
View:
3875
When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 Spell/Trap Card they control; destroy that target, then you can Special Summon 1 "Fire Hand" from your Deck.
Ice Hand — Power Evaluation
Final Score: 60 ± 8 · Confidence: Medium
- Intrinsic: 57 · Deck: 61 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Extender
Why it scores here
Ice Hand's score comes from a conditional graveyard trigger: when an opponent's card destroys it, it destroys one Spell/Trap they control and can Special Summon a Fire Hand from the Deck. The deck evidence is strong (151 decks, 2.4 copies on average, Fire Hand at 99.3% co-occurrence), which earns accessibility and deckbuilding points, but no recorded board shows the card as a starter, searched, or material piece, so combo conversion stays low. Its 1400 ATK and 1600 DEF were not scored.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 65 | Runs 2.4 copies on average across 151 decks with 83 decks at 3 copies, but no combo starter or searched evidence exists to confirm reliable access (observed). |
| Combo & Conversion | 40 | Text converts one destruction into a 1-for-1 plus a Fire Hand body, but zero recorded combo boards support a stronger conversion claim (inferred). |
| Resource Economy | 55 | Destroying a Spell/Trap and summoning a Fire Hand from the Deck gives roughly even to slightly positive value, conditional on being destroyed (inferred). |
| Effect & Interaction | 45 | Destroys one opponent Spell/Trap after a destruction trigger, which is soft and situational rather than a hard-to-play-around removal (inferred). |
| Material Utility | 45 | A Level 4 WATER Aqua effect monster that is usable as material, but no material role evidence exists (inferred). |
| Resilience & Flexibility | 55 | The trigger works from the Graveyard once the card is destroyed, but it does nothing if the card is removed or otherwise not destroyed by an opponent's card (inferred). |
| Deck-Building Efficiency | 75 | Runs at 3 copies in most decks with no garnet or lock cost, and its key partner Fire Hand appears in 99.3% of decks (observed). |
Calculation
Weight profile: 0.7 Removal/Negation + 0.3 Extender. Intrinsic ≈ 57, Deck ≈ 61, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Graveyard trigger works after the card is destroyed, so it does not need the card to stay on the field
- Fire Hand partner at 99.3% co-occurrence confirms a live, consistent package (observed)
- Cheap to run at 3 copies with no garnet cost (observed)
Weaknesses
- Trigger requires destruction by an opponent's card, so it does not fire on self-destruction or removal (verified from text)
- No recorded combo boards, so starter role, searched-for role and material role are all 0 (observed)
- Destroy effect hits only one Spell/Trap, a soft form of interaction (verified from text)
Counters / choke points
- Effects that remove the card or prevent its destruction, which stop the destruction trigger (inferred from the trigger condition)
Best use
Removal / Negation with Fire Hand Special Summon follow-up. Decks: Traptrix, Artifact, Geargia. Suggested copies: 3.
Evidence & gaps
- Verified: Destruction trigger: destroys one Spell/Trap the opponent controls, then may Special Summon a Fire Hand from the Deck (card text); Level 4 WATER Aqua effect monster, 1400 ATK / 1600 DEF (card data)
- Observed: 151 decks, 2.4 average copies, 83 decks at 3 copies (deck data); Fire Hand co-occurs in 99.3% of decks (deck data); 0 combo appearances (combo data)
- Inferred: Fire Hand Special Summon makes the effect roughly even to slightly positive on resources; Trigger timing is reliable once the destruction condition is met
- Data gaps: no combos supplied: combo conversion is text-only inference no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): archetype inclusion is from the deck sample only guide evidence is a generic rulebook mention, not card-specific strategy






